Friday 17 July 2015

Borderlands 1: DLC

After playing through Borderlands (several times, with many, MANY, characters), I was ecstatic to discover that Gearbox had released a bunch of campaign DLC for the game.

The first DLC was Dr. Ned's Zombie Island. This was an amazing addition to the game. There are many jokes made at zombie survival games throughout the campaign, like waiting for an elevator to function while zombies "suddenly" discover your position. New enemies were added, including the beloved Loot Chest wearing bruisers, though the majority of your enemies are zombified bandits. The midget zombies are terrifying, just a heads up. Fast little buggers... A fairly solid storyline accompanies the Halloween-esk theme, and is, as always with Borderlands, hilariously funny.

The second DLC was Mad Moxxi's Underdome. While I enjoy Mad Moxxi's... ahem... "character", this DLC was very disappointing to me. I do genuinely enjoy Moxxi as an NPC, she quite funny and adds so much innuendo to the fights (especially if you play as Lilith). Gearbox attempted to create an arena DLC for the game, focusing entirely on fighting back waves of enemies for freakin massive amounts of time. The concept was sound, but with how long it actually took to reach each checkpoint, how much progress you lost if you were downed, and the lacklustre loot you received from the battles, the DLC was not worth the time. Beating the ENTIRE thing awarded you with one skill point per playthrough difficulty. While valuable, it wasn't worth the literal hours you spent fighting. 

Then came General Knox's Secret Armoury. The crown jewel of the DLC pack. Massive storyline (that also plays a large role in the other games), lots of new areas, tons of new enemies, fantastic loot drops, and even new vehicles for you to drive around in. The Armoury set the standard that Borderlands 2 was held up to. It was by far the best DLC, with a lot of effort poured into it by Gearbox.

After the massive success of The Secret Armoury, Gearbox went in a very different direction for the final DLC. Claptrap's Robolution was the last gift to the Borderlands game, focusing on fun combat and humour. There are many new enemies with different combat strategies, a playful storyline following the robotic uprising, and WAY more guns than you'll have inventory space for. The Robolution does a better job at keeping you in new areas instead of revisiting old ones repeatedly (one of the few downsides of The Secret Armoury).

The DLC is almost always sold at this point as a bundle, so you get all four for a good price. The Underdome is probably best to just skip, but the other three are well worth a few playthroughs.

Remember, NO REFUNDS (in the best Slavic accent I can muster)

Toodles!


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