Friday 10 July 2015

Super Smash Brothers: DS

I grew up playing the Smash Bros games. All the way back on the N64, where Kirby had a overpowered throw and Samus could be shocked into being naked. Then came the GameCube version, with massive improvements to gameplay and the best controller Nintendo has ever made. Next came the Wii version, with better physics, a good campaign and a variety of characters (Pit and Sonic can burn, I hate them so much). Now, technology has brought us Super Smash Brothers DS and WiiU.

While the character roster is a little disappointing compared to the massive improvements each previous game had, there are still a large variety of playstyles to choose from, although Nintendo did bite the DLC bullet and is releasing other characters as extras that cost money). The game balance is much better, with characters actually tuned to their playstyles (Looking at you, Metaknight). Like previous Smash Bros games, it takes some getting used to with the new kit tweaks, gravity and physics alterations, and item changes.

The DS controls make sense, and are fairly comfortable. The shoulder buttons are a little awkward, as you need to be able to hit all the buttons quickly to fight effectively. I find myself constantly sliding my volume up when I play, though that just may be an unfortunate combination of my hand size with how I had the DS.

The addition of customizable move sets and power levels makes the game interesting, even with a character you know well. You can make a fast character like Shiek hit like a truck, but take a lot of damage in return, or turn King DeeDeeDee into a super tank that just won't die. The Mii character has entirely player chosen B moves, so you can make them fit your own playstyle better. I personally love the Fighter Mii with damage customization. That forward smash... Ouch.

While the game is fun and continues to be a good addition to the Smash Bros collection, the game will always shine best when playing with other people or through competitive play. Solo play against the various computer modes gets a little stale after a while. 

Smash Bros will continue to do what it has always done: Be the best cross-game, platformer, fighting game around (Playstation All-Stars was a disaster). 

Toodles!

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